Artist Amy Goodchild recently published an engaging article about the earliest computer art from the 50s and 60s.
My original vision for this article was to cover the development of computer art from the 50's to the 90's, but it turns out there's an abundance of things without even getting half way through that era. So in this article we'll look at how Lovelace's ideas for creativity with a computer first came to life in the 50's and 60's, and I'll cover later decades in future articles.
I stray from computer art into electronic, kinetic and mechanical art because the lines are blurred, it contributes to the historical context, and also because there is some cool stuff to look at.
Cool stuff indeed — I've included some of my favorite pieces that Goodchild highlighted above. (via waxy)
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