Aided by Toshi Omagari, who wrote Arcade Game Typography, Vox’s Estelle Caswell explores the origins and history of 8-bit arcade fonts. From the description of the book:
Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas.
As the creator of a tiny pixelated typeface, I find this stuff infinitely fascinating.
Tags: Arcade Game Typography books design Estelle Caswell Toshi Omagari typography video video gamesfrom kottke.org https://ift.tt/3eluXKg
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